is a sound based resource management game.
gamesforcrows.itch.io/orchestrate/
This was a collaborative effort to create an experimental game that combines data visualisation, resource management, and a sound playground.
I had been playing around with live coding music in TidalCycles and ended up creating music that sounded like it belonged in a videogame. This promped the idea to design a game around the music.
Game development
Built in p5.js, using Tone.js’s sound library.
Playtesting
We playtested over Discord with multiple players throughout development, iterating upon their feedback.
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